- Registration Deadline: March 8, 2017 at 5pm PT
- Submission Deadline: April 26, 2017 at 5pm PT
- Regional Pitch Events: May 1, 2017 through May 14, 2017
- Results for teams moving to Semi-finals: May 24, 2017
- Announcement of 2017 World Pitch Finalists: June 8, 2017
- Confirm attendance for World Pitch as Visiting Teams: June 10, 2017
- World Pitch Summit: August 7-11, 2017
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Projects are due every year on June 1
Another contest Bay Academy is new to, but I believe we could be outstanding competitors!
The ASA/NCTM Joint Committee on the Curriculum in Statistics and Probability and the ASA’s Education Department encourage students and their advisers to participate in its annual Project Competition (written report).
What is a statistical project? A statistical project is the process of answering a research question using statistical techniques and presenting the work in a written report. See website for more details!
Teams of 2-4 / One registration per team
The goal of the Bright Schools program is to create a learning experience that will help students, parents and teachers better understand the link between light, sleep and student health and performance. Through the Bright Schools competition, students in grades 6-8 will select a topic related to light and sleep and select one of three exploration options (developing a prototype, creating an awareness campaign or writing a research proposal) to create an original project.
This is another project we have not entered before the 2017-18 school year, but I am excited as it sounds like something our students would like!
The entry deadline for the 2017 contest was in April 2017. The opening and ending dates posted are approximate. If interested, please become familiar with the contest. Go to the website.
The Discovery Education 3M Young Scientist Challenge is the nation’s premier science competition for grades 5-8. This one-of-a-kind video competition has sparked the imaginations of hundreds of thousands of students and enhanced science exploration, innovation and communication across the United States. When first launched by Discovery Communications in 1999, the Young Scientist Challenge had the same mission it does today: to foster a new generation of American scientists at an age when interest in science generally declines. In 2008, Discovery Education joined forces with 3M – one of the world’s most notable innovators – to cultivate the next generation of problem-solvers and give students the unique opportunity to work directly with 3M scientists.
History of the Challenge
The Challenge was launched in September of 2010 at the White House by President Obama and the first year winners were announced by Aneesh Chopra, former Chief Technology Officer for the United States at The Atlantic’s Technology in Education Forum in Washington, DC in March of 2011.
The Inaugural Challenge featured three competition categories: a Middle School Prize, Collegiate Prize, and Developer Prize and drew more than 600 entries from students, teachers, collegiate developers, and professional digital game makers. Several of the games produced by applicants in the collegiate and developer categories were commercially published and the Challenge received strong media attention from major outlets such as CNN, Forbes, Education Week, and Gamasutra as well as local and national press for the student winners. Over one third of the student winners came from Title I schools.
As with the other contests posted on the Bay Academy Science Website, these dates are based on the 2017 school year dates. They will be updated as soon the organizers post the latest information, but you must keep an eye open for any of the contests you are interested in!
Projects may be submitted in one of the following three formats. (These are only outlines for the project formats. To see complete rules, please visit their Challenge Rules as well as the entire website). Last year, most students believed that an actual working game was necessary, but this is not the case. I think this is a great opportunity for all of our computer geniuses!
(i) Written Video Game Design Document – Applicants may submit their Project in the form of a written design document that provides a clear description of the game (“Design Document“). The description must include a description of the overall vision for the game, target audience, genre, core gameplay, visual style and (if applicable to the game) characters and story line.
(ii) Playable Game — Free Platform: Applicants may submit their Project in the form of a playable prototype made using Game Maker, Scratch, Unity, or Gamestar Mechanic (“Free Platform Prototype“).
(iii) Playable Game — Open Platform: Applicants may submit their Project in the form of a playable prototype made using any game creation platform that permits the prototype to be played by the Video Challenge judges on a browser, personal computer or mobile device without the purchase of a subscription or license (“Open Platform Prototype”). Examples of such platforms include, but are not limited to, Flash, Stagecast Creator, RPG Maker, Game Salad. Each Applicant that submits an Open Platform Prototype Project may also submit a written description of the overall vision and design goals for the game.
The Google Science Fair is an online science and engineering competition open to students ages 13 to 18 from around the globe. It encourages them to change the world through scientific inquiry and problem solving. They’ll learn about their chosen topic and develop key skills along the way.
The 16 global finalists, along with a parent or guardian, will travel to Google headquarters in Mountain View, CA to present their project to the judges and compete for the awards listed above.
The Grand Prize winner will receive $50,000 in scholarship funding. Seriously… $50,000?!
The $50,000 Google scholarship is intended to further the Grand Prize winner’s education. If a team wins the prize, the scholarship’s value will be divided equally among the teammates.
If you are a girl (or a team of up to 4 or 5) – 10+ – and are interested in learning about coding, this is for you. This event does require knowledge of coding. I have not done coding since I was in college (1975), so you will probably need a mentor, parent or teacher to assist you.
Important Dates for this past 2017 competition. Next year’s dates have not been posted yet, but you should keep an eye on the website for upcoming changes (for now, just change 2017 to 2018 and you are probably going to be close). I have posted approximate dates/times.
Here’s how it works:
- Register your team
- Identify a problem in your community
- Create and code an app to solve that problem with the support of a team of entrepreneurs, mentors, and ambassadors
You and your team will build a mobile technology company. Ten teams will be invited to the World Pitch Summit in August for the chance to pitch their company to a global audience and receive recognition for their efforts. No prior coding or app experience is necessary.
*Girls ages 10 to 18 can participate in Technovation